FANDOM


Magic was the supernatural power employed by certain beings and societies throughout the history of the universe. Capable of performing the otherwise impossible, the art of magic was practiced by both gods and humans, although waning in practice and belief in the Third Period following the Levianta Catastrophe.

HistoryEdit

Early HistoryEdit

Originally studied by the gods and their kin, magic was widely practiced before the destruction of the First Period. After the gods escaped its destruction, they created the Second Period and continued studying and practicing magic. Once Malice and its HERs destroyed the second world as well, the remaining gods and kin escaped the Second Period and created a third world, burying the numerous magical technologies of the previous world in the northern region of Evillious around BT 528.

Golden AgeEdit

Soon after, the humans of the Third Period began excavating the legacy of the Second Period, congregating around Sin and founding the Magic Kingdom Levianta where they congregated. Utilizing the gods' super technology and worshiping the twin gods Levia-Behemo, the Leviantans developed into the most advanced magical society in the world. As time progressed, the study and practice of magic became widespread on the Bolganio continent.

DeclineEdit

After Levianta's destruction in the Levianta Catastrophe of EC 013, a vast majority of mage families were wiped out, leaving only the shamans scattered around the Evillious region and the few surviving bloodlines settling on the outskirts of Levianta's territories.[1] As the centuries progressed, magic became a rarer and rarer art and shamans began to die out with the rise of formal medical professions.[2] By the 6th century EC, magic was regarded as little more than myth. As time continued to pass, magic use continued to diminish in the Evillious region and only a handful of practitioners existed.[3]

MechanicsEdit

TransmigrationCircle

A reincarnation ritual circle

At a certain level, magic was omnipotent and had the potential to do anything imaginable, allowing it to create or bend the natural laws of the universe if given the appropriate time and effort. Due to its metaphysical nature, it was able to manipulate life and the elements or create something entirely out of nothing.[4] In the Third Period, magical power was greatly influenced by the moon. Depending on the time of month when the moon undergoes different phases, magical power could either be stronger or weaker. During the full moon in particular, magical power was at its strongest and could even completely rejuvenate one's magical power.[5]

Magic existed within select individuals or bloodlines and was passed down onto descendants throughout the generations. As a result, magic users' magical talent and ability varied and most humans had little to no magical power at all.[6] As such, only individuals born with great magical talent were capable of performing complex spells, while others would have extreme difficulty even casting simple spells.[7] In contrast gods, spirits, and demons held a great amount of magical power and could perform a plethora of techniques and spells that humans could not.[8] Regardless, gods and demons could lend their power to humans even if they lacked any innate magical ability.[9]

As a result of possessing magic, users were able to detect and recognize magic in other beings or objects and could feel a certain of difference between a magic user and a regular human. Trained practitioners could therefore seek out and train disciples in the art, passing on the knowledge to an apprentice who would repeat the process, teaching it to others.[10] Likewise, unique magical abilities that could manifest in certain bloodlines could be continually passed down within the clan to preserve its existence and use.[11] Similarly, objects could be created and imbued with magic, making these "magic tools" or devices serve some practical use for even an owner lacking in magical ability.[12]

CombatEdit

107

Two mages in battle

Whether through arranged duels or informal encounters, numerous mages entered combat with other mages or similar magic users. Because magic relied so heavily on the moon, mage combat on the night of a full moon was both the most advantageous and risky, putting both parties at their most powerful.[13] Due to the flexible utility of magic, a majority of magic types were useful for combat.

Tactically, mages took on a variety of approaches to battle; some preferred to place most of their magic power early on and quickly overwhelm the opponent while others preferred to conserve magical power and draw out fights until finding an opening in the opponent's attacks. Because of the required focus and time needed to perform some spells, mages could falter under pressure and be forced to be on the defensive.

The environment was also extremely important for mage combat as some magic relied on preexisting elements to cast or supplement their spells, leaving a mage powerless in certain environments. Likewise, mages were especially susceptible to ambushes, assassinations, and traps if not properly prepared. If properly set up, a mage could quickly turn a battle to their favor before the combat even actually began.[14]

PractitionersEdit

SorceressesEdit

PicMage
Sorceresses, also known as mages, were formally trained spellcasters and the most common practitioners of magic. They could learn from a variety of different magics, making them particularly diverse in their specialization. A master sorceress typically passed on their knowledge to an apprentice.[15] Many of them formed clans specializing in certain magics or blood-inherited magic abilities,[16] and were often considered bewitchingly beautiful people.[17] Sorceresses were originally numerous during the reign of the Magic Kingdom Levianta; following the Levianta Catastrophe, the surviving mages' knowledge slowly died out over time.[18] They eventually became considered the product of fairy tales and fiction.[19]

ShamansEdit

PicShaman
Shamans were medicine men or women specializing in healing. Shamans used their magic ability to give them a stronger connection with the natural and spirit worlds, allowing them to communicate with both spirits and gods.[20] Using their knowledge, shamans studied the practice of conventional medicine and used their craft to help heal injuries and sickness or relieve pain. They largely existed in Elphegort and were members of the Held sect. Following the Levianta Catastrophe, humans continued to advance technologically and require "formal" medicinal licenses for taxing, leaving shamans to slowly die out over time.[21]

WitchesEdit

WitchCrop
Witch was a term typically associated with powerful and typically malevolent female magic users. Witches were often associated with death and destruction.[22] Like mages, witches died out in the years following the Levianta Catastrophe.[23] They eventually became considered the product of fairy tales and fiction, commonly stereotyped as old hags in black robes with cat familiars that gave off a sinister aura;[24] however, belief in witches later resurged in the late 10th century EC, with witches being blamed for the strange phenomena all over the world.[25] As part of the belief, the term witch was applied to all magic users regardless of gender.[26]

Spells and PowersEdit

Tools and DevicesEdit

AppearancesEdit

ReferencesEdit

  1. Deadly Sins of Evil: The Lunacy of Duke Venomania - Prologue
  2. Deadly Sins of Evil: Gift from the Princess who Brought Sleep - Chapter 4
  3. The Daughter of Evil: Wiegenlied of Green - Chapter 1
  4. Heavenly Yard
  5. The Daughter of Evil: Praeludium of Red - Chapter 4, Section 2
  6. Gift from the Princess who Brought Sleep - Bonus Story
  7. Gloom of Held
  8. The Daughter of Evil: Wiegenlied of Green - Chapter 2, Section 1
  9. The Daughter of Evil: Praefacio of Blue - Chapter 4, Section 2
  10. The Daughter of Evil: Wiegenlied of Green - Chapter 1
  11. Gift from the Princess who Brought Sleep - Bonus Story
  12. The Lunacy of Duke Venomania (manga) - Chapter 2
  13. The Daughter of Evil: Praefacio of Blue - Chapter 2, Section 2
  14. Deadly Sins of Evil: Gift from the Princess who Brought Sleep - Chapter 6
  15. The Daughter of Evil: Wiegenlied of Green - Chapter 1
  16. Gift from the Princess who Brought Sleep - Bonus Story
  17. Deadly Sins of Evil: The Lunacy of Duke Venomania - Chapter 1
  18. Deadly Sins of Evil: The Lunacy of Duke Venomania - Prologue
  19. The Daughter of Evil: Wiegenlied of Green - Chapter 1
  20. The Daughter of Evil: Wiegenlied of Green - Chapter 2, Section 1
  21. Deadly Sins of Evil: Gift from the Princess who Brought Sleep - Chapter 4
  22. Escape of Salmhofer the Witch - 『魔女』と呼んだ
  23. Deadly Sins of Evil: The Lunacy of Duke Venomania - Prologue
  24. Twiright Prank (story)
  25. Deadly Sins of Evil: Judgment of Corruption - Episode 0
  26. Deadly Sins of Evil: Judgment of Corruption - Episode 2

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.